@Developer I know there are many threads about this same topic, but here we go again.
Since the investment to be high level and the gold wasted in reruns for DW are high enough to make some people don't even go, I guess this maze deserves a boost in drops to make it worth.
In my opinion, the ug drop rate should be x2 of what it is now. And mobs should drop refs in double % that FC or more, because they have very high HP.
Other point is about DW bosses. Since DW is a HL maze, the bosses...
Presently voyager best torso is dragon lord, with average physical resistance (PR) of 33-34.
The DE torso has PR of 28-29. I would imagine a little boost to 31/32 PR is good.
Without adjustment, at the cost of 5 PR to get additional stats from DE torso is not worth at all, especially dragon lord torso is so easy to farm compared to multiple hundred-millions abba4 raids.
cuz why not?? just make it happen in Same Map instead of randomly teleporting from anywhere, dev said nah just safe zone maps but this wasn't the point of the skill, it supposed to be working in PK as well, don't ruin the original gameplay and skills, shit already fked up else where, give us this skill 2k+ rums ea ring stuff, win-win for players and pko.
Add Daily Quest Board.
Really helpful for players that are just starting out, and as a productive past time for the more seasoned players as opposed to being AFK during in-game downtime.
I was thinking of it being repeatable for 5-10 times per day. Rewards will be more on necessities to advance on the game such as experience and drop rate amplifiers and rare rewards such as refining gems with a very low % rate.
Quest type will be divided to PVE and PVP focused such as hunting, gathering...
After the DE bows were included in the game at least 50% of the High level sharpshooters use bow ,which is why I believe keeping the price of Heilig bogen at 149 and Wyvern at 249 respectively,is very a Very bad idea.
My suggestion is that we should reduce the price by at least 50%.
My recommended price for : Heilig Bogen 49 rums
Wyvern 89 or 99 rums
Please, redo the change made in the acc/spr bow. All SS that use bow is because of the burst of the dual shot, not because the DPS.
I understand dev team changed because of the SPR, but was better with acc/spr. Now the "bad" de bow now is totally obsolete.
If you want make a good change, I suggest put 10acc/8agi (or 4agi if you think that's OP), so this de bow is related with DPS and the other bow acc/con related with HP.
Change: item 2340 (de bow)
Agi: 10 -> acc: 10
Con: 8 -> agi: 8
Sm & cleric death weapons stat change
I would like to suggest if it’s possible to edit SM & cleric death weapon stats since they’re quite useless.
SM 65 staff is better than death weapon & it should be the opposite.
65 Sm weapon gives the following stats:
while the 75 weapons give the following (2 variations) ...
I doubt this will ever be changed but I would like to point out how nerfed Champions below lv 70 are hit rate wise. As you all know champions don't really have a class based glove or shoe past the lv 45 and all until the lv 70. Shoes aren't that big of a problem because dodge never mattered for champs so good stat or work well.
But when you are stuck with until lv 70 your hit rate is severely cripped as opposed to crusader's having several mid level gloves like with 22 higher hit rate...
Now this might be a stupid idea and will piss off the people who wasted a lot of money leveling their pets but...I wish pet items were at least slightly cheaper. 9 rums isn't much but it does not make pet leveling cheap at all. In game cash that would be 400k-450k which makes leveling a pet from 0-5 cost at least 2m or 45rums not counting the fairy box and fairy rations which bring it to 63 rums or 2.8 m at minimum. add a much needed novice meditation and you are up to 72 rums.
I hold a...
Currently the max ship exp per kill is 7 regardless of whether you kill a sea weed or abyss beast kuroo. I suggest that sea monsters give ship exp equal to their lvl, as long as the ship is within 9 lvls of the mob. Bosses like Black jewel and kraken should give their lvl x 10 as ship exp. Maybe ship exp could even scale similarly to normal exp, where you get less the closer you get to the mob's lvl, but still more than 7.
Hey Devs ive been playing here for some time and ive noticed that theres no Hexa,one of big parts of top vanila experience.Ive also noticed alot or newbies spamming the world and begging for help,they usualy get ignored and probably give up trying and could eventually leave the game...my char is lv55 but i always like to help newcomers by plvling,guiding and giving some general tips...
I was wondering if u guys should make 1.5x or 2x exp on weekends,i dont see how anybody would not benefit...
Give magic classes another bd gem. Currently they have 2 while others have 3. Bd eye is useless for voys, clerics and sms. It is true these are support classes, but they are disadvantaged and the gap only grows wider as the cap increases.
So my suggestion: add a bd tail gem, this would provide 30 magic damage to the char. It could be forged in claw, or even paw. But claw is best.
The nice thing is that this would be a linear growth gem, so there is no huge concern with balancing it. Find...
Title says it already. Often when you go through portals by ship you lose your 2x effect completely. Relogging doesn't fix it either. Also sometimes you will use a cb on sea and the effect doesn't even work. Fix pls
When you're doing the naval base/skeletar isle story questline and get to the point where you need to kill barbo/dsc, you can't also finish the sexp quests for rebirth 2.It will only complete one of the two quests, despite both requiring you to hunt barbo/dsc.
Furthermore the sexp quests for abba9+ like hunt abyss beast kuroo are bugged and can't be completed. Fix pls if possible
i suggest to ban portal to DW2 until Boss 1 is dead with the purpose to make DW funny and more competitive, how? simple, portal to dw2 will open once b1 is dead and the one who kills it will know where the portal will be, this to prevent possible campers.
leave ur opinions in comments pls ty :*
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events