Mirages have been discussed for awhile now, and improvements have been asked for a number of times. They were originally always denied (besides once, when the times were changed to being open to 2h) due to "EXP inflation". I don't think it's a valid argument anymore, with HEXA having happened a few times (which is the definition of EXP inflation), and the fact that leveling past 85 is near impossible as of now.
The main problem is their infrequency. Due to the fact that they cover 4...
I think its about time for a reputation market. As it stands I know many people at the lower ranks are looking for a good way to make money. The problem is, unlike top, the mentorship system sucks. It is more beneficial to me to lv alt after alt to 41, than it is to toil away lvling newcomers from 35 up to 41. Without this incentive, the common practice is to instead lv your own alts to 41, take all the rewards, delete them, rinse- repeat. This is great for making money, but not to helpful...
As we all know these two classes suck doing chests, leveling alone, or even plvling because their only source of damage is Spiritual Bolt.
My suggestion is really quite simple and it's not broken: give Spiritual Bolt a 20-30% chance to deal 1.5x damage, shouldn't be hard to code because it's already a bonus that Voyagers get with BD set, and it's rather fair to give these two classes a RnG factor that will improve their performance.
Also when it comes to PvP, we already get a big penalty at...
Hello, today I'd like to bring up the topic of high level hats in our beloved game. Something that's been absent since the game's start and which could be another small update that yields satisfying results if implemented properly.
Currently, the only usable non-apparel hats are limited to Ami characters, which is fine. The higher stats are not too game-breaking at higher levels and it is additional effort and investment that Ami players have to go through compared to other classes for a...
As much as we like it. There is a chance that some players already use and have it fused into headgear.
As natural as it may sound, was indeed originally intended to be converted into but a few fragments are missing and stat points do not play...
Every crusader do this: they go in stealth mode then enter poral (fc/ds/dw/ca/bd)
And cleric? either choose to give es? or bolt 1 enemy? if no es.. dies in 1 slash, if es .waste the time for bolting enemy
So My point is:
*Either Make Crusader class RE-stealth --(again) --after entering portal
*Or make cleric ES lasts even after entering the portal (so cleric does not need to give es after entering portal)
Many will disagree with me.. but I think this makes Crus class a...
Since the lvl cap has increased. Its high time for more new comers or players lv 70+ to join in the higher level actions. The 0.5x exp applied on lv70+ is in my opinion stupid. This will render many players be left behind. We need more players on higher levels.
Sm & cleric death weapons stat change
I would like to suggest if it’s possible to edit SM & cleric death weapon stats since they’re quite useless.
SM 65 staff is better than death weapon & it should be the opposite.
65 Sm weapon gives the following stats:
while the 75 weapons give the following (2 variations) ...
What about increasing Guild's maximum members to 50 ?
Maybe introducing some quest, members have to participe to earn vouchers (from DW by example, would be nice to revive it) and when guild has enough vouchers, guild can increase maximum members by 5 up to 50 or even more I don't know.
We have a restricted access to 3 characters per account, but we can’t log them at the same time, so if we need to trade items between them, we need a secondary account. Would be interesting to deposit and withdraw items between all 3 banks of each account.
Lots of new players have been emerging , it would be good if most of them can make it to a high lvl guild ,
Despite low lvl ,
they can interact with others, get help, know what's happening in a guild ,
According to current status , 60 -50 guild slots will reduce sub guild and make them avail a slot in main guild.
This is a simple suggestion that will bring a lot of activity to the server.
I think it’s time to release 2nd rebirth, since abba is open now -if I recall it’s a requirement for 2nd rebirth- and we have plenty of people who have done 1st rebirth by now, it’s time to open up 2nd rebirth quest.
Some good stuff that 2nd rebirth will bring:
- Farming Sexp will make several mazes active such as DW (this solves what people always asked for DW)
- Skeletar and Naval will be more active too, that...
hi, with the purpose of make DW great and FUN again i suggest to make Ring lv65 obtainable from there, WHY? simple, UGs price is already devaluated compared to 10month ago price (around 35% down or more) and it cant compensate all the items spent such as Fbs, Bless, Atk/HP pots, etc. so what i suggest? add NEW ITEMS for each boss required to make RINGs. Example: "X" Fragment (from boss 1, Low drop rate) + "Y" fragment (from boss 2) + 5kals + Fragment from Item mall = lv65 of your choice...
These days the economy is collapsing since everyone just opens 10 alts goes afk and wait for choppers.
This takes away the hardcore part and grindiness.
Gems Like Fiery Shadow Furios etc. have no value,HB price is unstable and there is a flood of lucky packets around the economy most people just throw them away.
I sugest reducing the % drop of Fortune packets to 0.01%
and Prosperus Packets to 0.001% (IF NOT JUST REMOVE FORTUNE AND PROSP PACKETS...
Edit: Mall Auction
The Idea is simple here, just like an English Auction, it can be done in-game I assume or in the game website itself.
For Example, is the item being bid on, starting with 10 Rums, and it will last for 24 hours, when a person bids the time Adds +5 mins more so others can bid too incase it comes to the last 1 minute of the Auction.
Person A: Bids to 50 rums
Person B: Bids to 80 rums
Person A: Bids to 100 rums
Person C: Bids to 150 rums
Person D: Bids to 500 rums
As of right now any ship experience you gain on a lvl 100 ship is unusable. Therefore I propose the addition of a new function for ship builders, which converts ship experience into a book of ship experience. This book could then be stalled or used on other ships to add its value to the desired ship's experience. To avoid abuse this feature should only be eligible for use, when your ship has over 10k experience, so people can't just reach 1k exp from passive gain and then convert it. I...
Add a chest that gives a random lv65 Ring drop from B1, and a chest that gives a random 65 Necklace drop from B2. (Or just add the rings/necks as low % drops). I would suggest making the Chest like 30% drop chance, to encourage players to use hi amps for dw again. Could even lead to some more organized chesting, who knows.
1. It'd give people a reason to go DW for anything other than PK again.
2. It'd give the whole server something new to progress towards, that wouldn't be as broken as...
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events