To give an extra value to the unique apparels that pko will give to winners as rewards, im thinking in the following:
Give to those swords apparels the same second hand effect that already have the Barborosa's Fork. It gonna give to rewards an extra and unique value, so it will improve the effort of all those bards that are trying to get it, writing inmersive and lovely verses in a summer's nigth.
Dev Team let me know your opinions.
Considering golden stall has no advantage only showing gold color AND its super expensive to get, might as well make a UserInterface for it so people can look up stall by clicking a button and go to stall and buy it, or even just buy from anywhere around the world but using interface. what do you guys think
Death burden has 25% rate of Melancholy and 75% of the sealed part, I think it should be the opposite since Melancholies are needed in numbers for every Death Item to be xchanged, like 8 of them, sealed items only 1 piece needed, so it's really hard to get all Melancholies if their rate is way too less.
75% for Melancholy and 25% for Sealed part is better, and makes more sense.
chair actually can be fused with 1 handed swords only , but it occupy both the slots ( so 2 hands) and thats make no sense coz no one would use it , would be more logical to let players fuse it with 2 handed swords and so make it a regular 2 handed sword.
Sm & cleric death weapons stat change
I would like to suggest if it’s possible to edit SM & cleric death weapon stats since they’re quite useless.
SM 65 staff is better than death weapon & it should be the opposite.
65 Sm weapon gives the following stats:
while the 75 weapons give the following (2 variations) ...
Nobody uses it because the critical hit-rate build is a crap and it's 100% useless for magic classes. Why don't you make the Fairy of Luck a drop-rate version of Fairy of Evil.
Fairy of Evil formula - Exp Rate = 1 + (pet lv * 0.02), means that a Lv41 pet increases the exp in 1.82x. Just make the Fairy of Luck gives drop instead of critical hit-rate.
can you guys use the Boost on facebook every month? i think that might helps to get lots of Indonesian to play PKO (i used it before, a lot of people press Like on the post that you boost are from indonesia) consider this game doesnt need rocket speed pc or laptop to play, i think it might get people to play from Indonesia.
As the title said, however leave the lucky packet with CD considering getting xp rapidly is not a good idea, but for fortune pack and pros pack, it will save a lot of time opening them... its not fun spending 3 hours just to open 100+ stack of packets and within those hours i coulda done something more productive.
Is it just me that I always see another server's promotion of their game in various social media platforms like Facebook, Instagram, youtube, and I think tweeter.
Hence, I suggest that PKO be more endorsed in such platforms. My sister who doesnt play top gets to see the endorsements but why not PKO?
There was a server (not mentioning name) i used to play had Guild vs guild every saturday, and for the top 1 guild they gets daily unique voucher as reward for wining as top 1 in the server. we had a massive fight of 20 vs 20 and it was really fun. inside the war, we have 2 hours to fight each other, the attacker guild will need to destroy the defender tower(defender would be the #1 guild) to win, if the defender last for 2 hour without losing, they stay as winner, and if the defender...
A lot of people are buying rums and people have to buy the items from the mall and sell it to them, and even sometimes people just troll and try to get you to buy first and offer lower price, can we have Rum Vouchers for like 10 30 50 100 200 300 500 1000 rum vouchers that we can purchase and sell it in game, also make it that we can sell the vouchers in stall too?
Hello, today I'd like to bring up the topic of high level hats in our beloved game. Something that's been absent since the game's start and which could be another small update that yields satisfying results if implemented properly.
Currently, the only usable non-apparel hats are limited to Ami characters, which is fine. The higher stats are not too game-breaking at higher levels and it is additional effort and investment that Ami players have to go through compared to other classes for a...
As much as we like it. There is a chance that some players already use and have it fused into headgear.
As natural as it may sound, was indeed originally intended to be converted into but a few fragments are missing and stat points do not play...
Scam is a reality. May it be in the real world or inside the game, there exists certain kind of people who scam others may it be for money or just a prank(tyrone).
Since rums were opened, there had been various cases of players, especially the new ones, getting scammed by somone who asks for an item/s but eventually does not buy it.
Even in power leveling services, some asks for payment but does not actually give the service.
Even the guild bank gets scammed.
I suggest that there be some...
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events