Production System

Production System

Production system includes turning raw materials obtained from Primary life skills into very useful items, via secondary life skills; Manufacturing, Crafting and Cooking.

General process:
All three of the above-mentioned skills work the same way when it comes to using raw materials. The process only differs in small details, such as the materials themselves, the products and how exactly the items are turned.


First of all, in order to obtain any item(s) from these skills, a blueprint has to be obtained first. A blueprint is a special item which is obtained from opening closed blueprints of varying quality. It can either be:
- Manufacturing Blueprint (40% chance)
- Crafting Blueprint (20% chance)
- Cooking Blueprint (40% chance).
Each one is used by the respective skill. Every blueprint (regardless of its type) has a few elements.

  • Lv: Level of the blueprint
  • Product: Name of the obtained product.
  • Ingredients (Materials): Required Items and quantity of each to make the blueprint. Blueprints always have 3.
  • Blueprint usage count: How many times the blueprint can be used.
  • Base success rate: The chance of the blueprint succeeding
  • Fairy Coin(s) required: How many Fairy coins are required per usage.
All of these determine the value of a blueprint. Naturally, the fewer materials required and the higher the success rate, the better the blueprint.

Different levels of blueprints are obtained from different closed blueprints. Generally, higher level blueprints are more valuable, but they are more difficult to obtain, the materials are harder to gather and the success rate is lower. These are the items which give blueprints:
Obtained from various low level monsters at a fairly high rate. Gives the following level(s) of blueprints:
-Lv1: 100%
Obtained from various low level monsters at a decent rate. Gives the following level(s) of blueprints:
-Lv2: 70%
-Lv3: 25%
-Lv4: 5%
Obtained from higher level monsters at a low rate. Gives the following level(s) of blueprints:
-Lv4: 70%
-Lv5: 25%
-Lv6: 5%
Obtained from very high level monsters at a minuscule rate. Gives the following level(s) of blueprints:
-Lv6: 70%
-Lv7: 25%
-Lv8: 5%

Learning Secondary Skills:

As for the skills themselves, they are learned the same way as primary life skills are, via skill books. Lv1 Skills books for each skill can be found at any town's Grocer. However, leveling the skills up is not done the classic way, and instead required higher level skill books.
These higher level books are obtained from Fairy Merchant for either Fairy Coins or Elven Signets. Note that skill levels cannot be skipped. For instance, Lv6 Crafting cannot be learned unless you have Lv5 (which requires Lv4 and so on).
The level of the skill has to be the same or higher than the level of the blueprint. Higher level skills do not increase success rate, contrary to popular belief.

Additionally, secondary skills are bound to a primary skills hence they cannot exceed that skill's level. Meaning that if the secondary skill is to be learned or leveled up, the primary skill needs to be (at least) that level as well.

Upgrading A novice skill to a Stanard skill will overwrite the novice skill (if) the process is succesfully, since it's not 100% chance to upgrade/replace a upgraded skill to pets.

The Secondary skills that exist for pets:
Secondary skills for proffesions that exist:

Tools:
In order to be able to use the skills, a Tool has to be used as well. Each skill has its own tool and it is a special item with a few elements.

-Durability: Every time a blueprint is done, the tool will lose some durability and it cannot be used if the durability drops to zero. It can, however, be repaired to full (200 durability) at the Furnace of Immortality , using a Repair Tool of the same level.
-Level/Experience: A tool has its own level and experience. It earns experience every time a blueprint is done. The experience earned is equal to the level of the blueprint if succeeded and 1 if failed (regardless of level). Upon reaching a certain amount of experience, the tool will level up and its experience will go back to zero. Higher level tools increase the success rate of blueprints.

Required EXP per Tool level:
-Lv2: 100 EXP (100 total)
-Lv3: 400 EXP (500 total)
-Lv4: 900 EXP (1400 total)
-Lv5: 1600 EXP (3000 total)

Pet's Proffesion skills:

Pet's play an important role in Proffesion in Pirate King Online.
In order to do any of the proffesion the player must have a fairy desired with the skill for that proffesion, either as "novce" or "standard" of the desired proffesion as they would like

Standard pet proffesion books will give a increased succes rate for any of the proffesion processes.

NOTE: Max 3 pet proffesions per pet, also Its not a 100% chance of applying a Pet proffesion skill on a pet, and placing more could cause a overwrite of the skill on the pet causing a loss of the first placed skill.

To do proffesions the Pet proffesion skill must match the lv of your proffesion skill,

Manufacturing:
The skill which turns raw materials into useful usable tools on both land and sea. There are many types of tools; from area of effect stuns, to summoning monsters which give EXP to area of effect poison and many others on land; to useful tools which help your ship and disrupt the enemy's on sea, manufacturing truly provides an abundance of tools which players can use in almost all situations.

In order for the player to start Manufacturing, the player needs the following:
Since Manufacturing relies on woodcutting, all of its blueprints have wood obtained from the same level of tree as one of its materials.'

  • Lv 1 Manufacturing- Level 1 Fishing
  • Lv 2 Manufacturing- Level 2 Fishing
  • Lv 3 Manufacturing- Level 3 Fishing
  • Lv 4 Manufacturing- Level 4 Fishing
  • Lv 5 Manufacturing- Level 5 Fishing
  • Lv 6 Manufacturing- Level 6 Fishing
  • Lv 7 Manufacturing- Level 7 Fishing
  • Lv 8 Manufacturing- Level 8 Fishing
  • Lv 9 Manufacturing- Level 9 Fishing
  • Lv 10 Manufacturing- Level 10 Fishing

In order to craft item(s) the player needs a Manufacturing blueprint, the manufacturing blueprint will tell players:

  • Lv of blueprint
  • Items needed to craft the item
  • What item the player gets by crafting
  • Blueprint usage
  • Success rate
manubp.JPG



To start Manufacturing, head over to Shaitan at Substance Generator
The player must then speak to the Substance Generator and a new UI window will open

Example of items placed in the UI window:

pkoguide.JPG


The empty white slot in the middle of all proffesion UI windows will be the slot where the item thats crafted will appear.

After this, clicking on start will begin the manufacturing process. Clicking stop or waiting until the green bar fills up will consume one usage of the blueprint, expend Materials from the inventory and (possibly) yield the finished product.
based on which word is written in the bottom-left corner of the UI, the following number of products will be given:

Thank you = 0
Abysmal = 1
Bad = 2
Great = 3
Perfect = 4

Here's an example on how the process looks like:

as.JPG


If succesfull, the system will automaticly add the item to the player and give tool experience points, and the system chat will play a message such as:

tol.JPG


Failing a manufacturing session will result in loosing the items, ONLY! not the player's pets or tool's.

Crafting:
The skill which is used to turn raw materials into wearable equipments for players. There are many types of equipments that can be crafted for each and every class that will benefit the player as they progress trough the game.

Since crafting relies on mining, all of its blueprints have iron ore obtained from the same level of the ore as one of its material's

For the player to craft, the player needs:
Since Crafting relies on Mining, all of its blueprints have have mining items that can be obtained from mining itself.


The lv of the blueprints DEMANDS the same lvl within mining!

Example:

  • Lv 1 Crafting- Level 1 Mining
  • Lv 2 Crafting - Level 2 Mining
  • Lv 3 Crafting - Level 3 Mining
  • Lv 4 Crafting - Level 4 Mining
  • Lv 5 Crafting - Level 5 Mining
  • Lv 6 Crafting - Level 6 Mining
  • Lv 7 Cooking - Level 7 Mining
  • Lv 8 Crafting - Level 8 Mining
  • Lv 9 Crafting - Level 9 Mining
  • Lv 10 Crafting - Level 10 Mining
The player's mining lvl can be increased by upgrading the the skill using life skill points.

In order to craft item(s) the player needs a crafting blueprint, the crafting blueprint will tell players:

  • Lv of blueprint
  • Items needed to craft the item
  • What item the player gets by crafting
  • Blueprint usage
  • Succes rate

craftb.JPG


The player also need Anti Matter Crystal to craft items, its the Crafting tool. This tool can be bought from any grocery store, as the player gets it by using the mining skill book.

The player would also need a pet with the Crafting skill on the pet, either Novice or standard skill (it can be learned from the pet fairy lifeskill book of crafting)

In order for the player to craft an item, the player must head to Big Furnace in Thundoria castle
The player must then speak to the furnance, and a new window will appear

Here's an example on how the process looks like:

crafting.JPG


The player must then place the required items in the blueprint, including pet and tool in the UI as shown above.

In order to proceed, the player will see some dices on the bottom left window indicating some random numbers, in order to "Start" the process, the player must select "Big" or "Small" this is a gamble. The dices will roll anything between 3-18.

If you choose Small, the Dices MUST roll a number between 3-10 (3 and 10 included) and if you choose Big, the Dices MUST roll between 11-18 (11 and 18 included) to be successful

Here's an example on how the process looks like:

roll.JPG


If succesfull, the system will automaticly add the item to the player and give tool experience points, and the system chat will play a message such as:

tol2.JPG


Failing a crafting session will result in loosing the items, ONLY! not the player's pets or tool's.

Cooking:
The skill which is used to craft consumables for players to consume in order to grow stronger for a limited time, heal up or craft items that makes you immune for a certain time.

Since cooking relies on fishing, the player would need a lv 1 fishing skill in order to learn cooking by book at any grocery store.

For the player to cook, the player needs the following:
Since Cooking relies on Fishing, all of its blueprints have fish obtained from the same level of fish swarms as one of its materials.

The lv of the blueprints DEMANDS the same lvl within fishing!

Example:

  • Lv 1 Cooking - Level 1 Fishing
  • Lv 2 Cooking - Level 2 Fishing
  • Lv 3 Cooking - Level 3 Fishing
  • Lv 4 Cooking - Level 4 Fishing
  • Lv 5 Cooking - Level 5 Fishing
  • Lv 6 Cooking - Level 6 Fishing
  • Lv 7 Cooking - Level 7 Fishing
  • Lv 8 Cooking - Level 8 Fishing
  • Lv 9 Cooking - Level 9 Fishing
  • Lv 10 Cooking - Level 10 Fishing

In order to craft item(s) the player needs a crafting blueprint, the crafting blueprint will tell players:

  • Lv of blueprint
  • Items needed to craft the item
  • What item the player gets by crafting
  • Blueprint usage
  • Succes rate

cookb.JPG


The player will need the tool Crystal Cauldron as its obtainable from the fishing skill book at any grocery.

The player would also need a pet with the Cooking skill on the pet, so the player needs a Fairy Cooking skill (it can be learned from the pet fairy lifeskill book of cooking)

In order for the player to start cooking the player must head to any of the following Bonfire's:
When a player speak to any of these Matchstick's a new window will appear.

Here's an example on how the process looks like:

coocking.JPG


The player must place all the ingredienses in this window as shown above.

Upon clicking start, a red bar will start to go up, the player will then have to click "STOP" at the perfect timing as the bar turns GREEN in order for it to be a succesful cook.

Example of a perfect timing to press STOP:


stop.JPG


If succesfull, the system will automaticly add the item to the player and give tool experience points, and the system chat will play a message such as:

tol3.JPG


Failing a cooking session will result in loosing the items, ONLY! not the player's pets or tool's.