As the title said, however leave the lucky packet with CD considering getting xp rapidly is not a good idea, but for fortune pack and pros pack, it will save a lot of time opening them... its not fun spending 3 hours just to open 100+ stack of packets and within those hours i coulda done something more productive.
If one goes stealth then clicks an enemy or a monster perhaps, the stealth goes off even without the character actually hitting the enemy. It's so annoying especially when there are mobs and when you dont want to hit them.
So, i suggest to edit or make it that stealth would only be broken upon actual or real hit or upon the use of a skill or item.
We have a restricted access to 3 characters per account, but we can’t log them at the same time, so if we need to trade items between them, we need a secondary account. Would be interesting to deposit and withdraw items between all 3 banks of each account.
This is a simple suggestion that will bring a lot of activity to the server.
I think it’s time to release 2nd rebirth, since abba is open now -if I recall it’s a requirement for 2nd rebirth- and we have plenty of people who have done 1st rebirth by now, it’s time to open up 2nd rebirth quest.
Some good stuff that 2nd rebirth will bring:
- Farming Sexp will make several mazes active such as DW (this solves what people always asked for DW)
- Skeletar and Naval will be more active too, that...
As of right now any ship experience you gain on a lvl 100 ship is unusable. Therefore I propose the addition of a new function for ship builders, which converts ship experience into a book of ship experience. This book could then be stalled or used on other ships to add its value to the desired ship's experience. To avoid abuse this feature should only be eligible for use, when your ship has over 10k experience, so people can't just reach 1k exp from passive gain and then convert it. I...
Hello, today I'd like to bring up the topic of high level hats in our beloved game. Something that's been absent since the game's start and which could be another small update that yields satisfying results if implemented properly.
Currently, the only usable non-apparel hats are limited to Ami characters, which is fine. The higher stats are not too game-breaking at higher levels and it is additional effort and investment that Ami players have to go through compared to other classes for a...
As much as we like it. There is a chance that some players already use and have it fused into headgear.
As natural as it may sound, was indeed originally intended to be converted into but a few fragments are missing and stat points do not play...
We got a lot of gems, but majority of them glow in red, why not change those glows to another colors, like more of yellow and blue since those are nice too -well mostly yellow-
or if even possible, new colors, like a black/white/purple/pink/green glows..etc
it would be cute to see different glows on the eqs rather than red on everything.
Increase drop rate based on the following:
: from 0.6 to 1% drop rate
: from 0.5 to 1% drop rate
: from 0.5 to 1% drop rate
: from 1 to 1.25% drop rate
As you can know, the only reliable and easy way to get those tickets are from mall, so that's nothing fair when there's pk at abbadon cos only the mallers can rerun so fast using them and, at the opossite, the common people, who tries to farm it, wasting like 1 cb for 1 tix, has only 1 chance to rerun cos they have not many...
Just a random idea that came up while we were discussing levelling in MMOs, basically my character hasn't done any quests in the game that aren't essential or advantageous to do. (So newbie quests until 10, class changes, RB, SQ, LB) This is simply because grinding very very early on becomes the fastest way to level up in PKO (whether you're killing mobs yourself or buying plvl, even when killing sandbags, someone's grinding mobs). This scales up and up to the point of near ridiculousness at...
Mirages have been discussed for awhile now, and improvements have been asked for a number of times. They were originally always denied (besides once, when the times were changed to being open to 2h) due to "EXP inflation". I don't think it's a valid argument anymore, with HEXA having happened a few times (which is the definition of EXP inflation), and the fact that leveling past 85 is near impossible as of now.
The main problem is their infrequency. Due to the fact that they cover 4...
I believe that there should be a second server with the plan of merging it with the 1st one in a year time or even earlier if needed.It's gonna bring alot of ppl and give them enough time to forge up and allow the 2nd server to grow and mingle with the 1st server after merge +its gonna bring some funds to the server for future updates and work and since its about summertime it is a big plus!
Fix ss and sm skill seal. In this game happen case when all chars still can use skill even if they skill sealed (seal of elder, enfeeble) that's happen when crus\champ and any other class click theyr skill before ss seal. my suggest - add micro stun in this skills (0,01 sec or any small amout if time) that's mean if ss or sm skill seal = enemy just stop. It will be more fair and correct for this game. or devs can make it any other way
I know its not the biggest issue but, having 2 more slots available in your inventory is nice. Would also make your inventory easier to manage and organize.
We have 2 free space here to make it equipable.
Fairy, Mounts, and Wings are already in development.
As for the Ship, it does not need to be part of the Character model. As well as `Medal of Honor`.
We would agree, that `Medal of Honor` could be part of character stats. But not Equipped piece.
2x Exp events hardly collide with Mirage opening times, especially since Mirages open once every few days. I think this makes mirage even less attractive than it already is, as it's the only leveling spot you can't take advantage of during exp events (likewise it's the only leveling spot which isn't open 24/7).
I think to make this more fair, the next few instances of each mirage after an exp event should have increased exp, if it's possible to increment such a thing.
I tend to belive Bow apps rum price is absurdingly high.It should be half the price it is set up for imo.There are a few ppl playing on bow and its really reaping apart the bow users.If they price was reasonable more ppl would be playing on bow!
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events