@_ximprove the shines of the armaments lower their +13 to +9. since most players work hard to engineer their equipment and have good brightness...
x_x the possibility of having in Canary Islands (why not) ... for the guys from fc ...
x_x implement new quest like, the fabulous ((flame quest))
@[email protected] to revive a community we must move forward with a vision. but the game is very abandoned...
8X I'm not asking ((Drop or EXP)) would kill the game
8X also a proposal...
I believe this contribution with the purpose of having the canary isle formerly it was so with the purpose that fc was more practical for the big guilds
and it is more practical to go to the maze @Developer
How you see it?
Recover ship that has been sink in Dark Swamp?
May I suggest a better way? Recover sunken ship in any port. That way players can return their ships anywhere they want to, but only the ship itself without cargo.
Lots of new players have been emerging , it would be good if most of them can make it to a high lvl guild ,
Despite low lvl ,
they can interact with others, get help, know what's happening in a guild ,
According to current status , 60 -50 guild slots will reduce sub guild and make them avail a slot in main guild.
I think that advertising is needed to revive the game. A game is only alive because of people playing it. A big community is fun for everybody. 500 are not many people, especially because people from all over the world can play the game.
You could for example advertise the game in short Video Clips before a YouTube Video starts, in game Forums, in television.
Come up with ideas please!
What about increasing Guild's maximum members to 50 ?
Maybe introducing some quest, members have to participe to earn vouchers (from DW by example, would be nice to revive it) and when guild has enough vouchers, guild can increase maximum members by 5 up to 50 or even more I don't know.
I've been experimenting with sea commerce lately, and it is a viable way of farming gold, but is underutilized. The main reason for that, in my opinion, is the barrier to entry. The tax quests to unlock higher level good are tedious and annoying, but as with anything, if the reward is great enough, folks will overcome any barrier to entry to get at that reward. I actually think the tax quests are fine as is, but only if the rewards are increased.
The calculations below assume a 32 slot...
Just a random idea that came up while we were discussing levelling in MMOs, basically my character hasn't done any quests in the game that aren't essential or advantageous to do. (So newbie quests until 10, class changes, RB, SQ, LB) This is simply because grinding very very early on becomes the fastest way to level up in PKO (whether you're killing mobs yourself or buying plvl, even when killing sandbags, someone's grinding mobs). This scales up and up to the point of near ridiculousness at...
A lot of people are buying rums and people have to buy the items from the mall and sell it to them, and even sometimes people just troll and try to get you to buy first and offer lower price, can we have Rum Vouchers for like 10 30 50 100 200 300 500 1000 rum vouchers that we can purchase and sell it in game, also make it that we can sell the vouchers in stall too?
If one goes stealth then clicks an enemy or a monster perhaps, the stealth goes off even without the character actually hitting the enemy. It's so annoying especially when there are mobs and when you dont want to hit them.
So, i suggest to edit or make it that stealth would only be broken upon actual or real hit or upon the use of a skill or item.
hi, with the purpose of make DW great and FUN again i suggest to make Ring lv65 obtainable from there, WHY? simple, UGs price is already devaluated compared to 10month ago price (around 35% down or more) and it cant compensate all the items spent such as Fbs, Bless, Atk/HP pots, etc. so what i suggest? add NEW ITEMS for each boss required to make RINGs. Example: "X" Fragment (from boss 1, Low drop rate) + "Y" fragment (from boss 2) + 5kals + Fragment from Item mall = lv65 of your choice...
When I am selling a lot of cumbersome items its kinda a pain to drag each and every one to the npc's shop. could we implement a hotkey to sell something when the shop is open?
just right click would be good and message saying sell X amount and confirm so you don't accidentally sell something you don't want to.
To give an extra value to the unique apparels that pko will give to winners as rewards, im thinking in the following:
Give to those swords apparels the same second hand effect that already have the Barborosa's Fork. It gonna give to rewards an extra and unique value, so it will improve the effort of all those bards that are trying to get it, writing inmersive and lovely verses in a summer's nigth.
Dev Team let me know your opinions.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events