I noticed that no one uses/sells auto rations because most level pet with offline stalls and auto rations won't feed your pet since inventory is locked. I think auto rations would become very useful in PKO if they would feed pet that is under 101 HP so that your possesion couldn't fail due to pet HP. That way players would save time while leveling and PKing.
We really need gold axe in this game since no one is ever using or selling the ones obtained from event.
Could we have a way to obtain gold axe in this game? People are tired for farming a stack of wood within 20 hours. Especially when there is a chance that a usage can fail when manufacturing.
Maybe a way of obtaining through limited quantity per period of time, or even bidding.
Players need a place to PK besides the mazes. Forcing them to spend resources in mazes and exclusively PK certain people can get really tiring after a while. We just need a small zone to PK on or goof around with other players.
add new pvp maze for ppl 61+ snow war.
example old vid from random server -
1) CA dmg and skill mechanic
2) party allowed
3) No rev
4) random boss in the end or no boss if alot player inside (stimul to go and kill enemy)
5) CA mobs and chests in spawn waves
6) big map - hard to control all map.
the number of mobs, chests and drop from bosses can be adapted to our server.
Simple enough. When you dock or set sail, you lose any exp or drop effects (along with buffs, pots and other states), which is quite a bother. I think it would be more convenient if those states (or drop/exp amplifiers at least) were kept when you go from sea <-> land.
Ok, now this one is a bit more tricky:
Idea 1: players who die in PK get a little symbol or effect (idk, a red (+) or something) and when they get revival, the little icon changes to another thing to state that this person doesnt need revival anymore, like they do in mobas and fps.
Idea 2: simply add an effect whenever a person gets revival so clerics/sms do not use 10 revivals in the same person.
Can PKO advertise this game again to get more players joining? Google, YouTube. Facebook, other games, websites etc...
A lot of old players might not know about PKO and would love to play this game again.
It'll help make the game more dynamic :D :D
add in bar new map with mob like sandbag with adjustable settings (def hp pr lvl dodge and etc) + stat in system after battle with this mob how fast he dead, max crit dmg, max dmg, hit rate of melee attck and etc. its need for test builds, sets of eqp and check max DPS of builds.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform: Release Date: July, 2016 Game Type: Fantasy MMORPG Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events