1. Character
    Pirate King Online
    Class:
    LV:
    HP:
    SP:
    HP Reg:
    SP Reg:
    Skill pts:
    Stat pts:
    Base attributes
    Str:
    Agi:
    Con:
    Spr:
    Acc:
    Luc:
    Attributes
    Mn Atk:
    Mx Atk:
    Hit:
    Dodge:
    Def:
    Aspd:
    Mspd:
    Crit chance:
    Mn Mg Atk:
    Mx Mg Atk:
    Physical Resistance:
    ???
  2. Inventory
    Pick inventory slot for setup it
  3. Skills
    Passives and Buffs
    • concentration

      Concentration

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase hit rate of character.

      Skill Increment: Each level increase 1 point.

      Concentration
      Lv:
    • sword-mastery

      Sword Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Concentration Lv 2

      Description: Increase attack when using sword.

      Skill Increment: Each level increase 4 points.

      Sword Mastery
      Lv:
    • will-of-still

      Will of Steel

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Concentration Lv 2

      Description: Increase defense of character. (Fix consumption of 10 SP).

      Skill Increment: Each level increase 3 points. Time duration 15s.

      Will of Steel
      Lv:
    • berserk

      Berserk

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Illusion Slash Lv 4

      Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP).

      Skill Increment: Each additional level increase effect.

      Berserk
      Lv:
    Passives and Buffs
    • range-mastery

      Range Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase attack when using long-range weapon.

      Skill Increment: Each level increase 2 points.

      Range Mastery
      Lv:
    • windwalk

      Windwalk

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Range Mastery Lv 2

      Description: Increase movement speed of character.

      Skill Increment: Each level increase 2%.

      Windwalk
      Lv:
    • rousing

      Rousing

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Windwalk Lv 4

      Description: Increase attack speed of character (Fix consumption of 35 SP).

      Skill Increment: Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.

      Rousing
      Lv:
    Passives and Buffs
    • diligence

      Diligence

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase SP recovery rate of character.

      Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.

      Diligence
      Lv:
    Passives and Buffs
    • vigor

      Vigor

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase max SP of character.

      Skill Increment: Each level increase 40 points.

      Vigor
      Lv:
    Passives and Buffs
    • concentration

      Concentration

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase hit rate of character.

      Skill Increment: Each level increase 1 point.

      Concentration
      Lv:
    • sword-mastery

      Sword Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Concentration Lv 2

      Description: Increase attack when using sword.

      Skill Increment: Each level increase 4 points.

      Sword Mastery
      Lv:
    • will-of-still

      Will of Steel

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Concentration Lv 2

      Description: Increase defense of character. (Fix consumption of 10 SP).

      Skill Increment: Each level increase 3 points. Time duration 15s.

      Will of Steel
      Lv:
    • berserk

      Berserk

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Illusion Slash Lv 4

      Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP).

      Skill Increment: Each additional level increase effect.

      Berserk
      Lv:
    • greatsword-mastery

      Greatsword Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Tiger Roar Lv 5

      Description: Increase attack when using greatsword.

      Skill Increment: Each level increase 7 points.

      Greatsword Mastery
      Lv:
    • strengthen

      Strengthen

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Greatsword Mastery Lv 2

      Description: Increase max HP of character.

      Skill Increment: Each level increase 20 points.

      Strengthen
      Lv:
    • blood-bull

      Blood Bull

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Greatsword Mastery Lv 5

      Description: Equip totem to increase max HP and defense of character.

      Skill Increment: Level 1 increase defense and max HP by 10%. Each additional level increase 2%.

      Blood Bull
      Lv:
    Passives and Buffs
    • concentration

      Concentration

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase hit rate of character.

      Skill Increment: Each level increase 1 point.

      Concentration
      Lv:
    • sword-mastery

      Sword Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Concentration Lv 2

      Description: Increase attack when using sword.

      Skill Increment: Each level increase 4 points.

      Sword Mastery
      Lv:
    • will-of-still

      Will of Steel

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Concentration Lv 2

      Description: Increase defense of character. (Fix consumption of 10 SP).

      Skill Increment: Each level increase 3 points. Time duration 15s.

      Will of Steel
      Lv:
    • berserk

      Berserk

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Illusion Slash Lv 4

      Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP).

      Skill Increment: Each additional level increase effect.

      Berserk
      Lv:
    • dual-sword-mastery

      Dual Sword Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Berserk Lv 5

      Description: Increase attack when using two weapons.

      Skill Increment: Level 1 increase 8% attack of left hand weapon. Each additional level increase 8%.

      Dual Sword Mastery
      Lv:
    • deftness

      Deftness

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Dual Sword Mastery Lv 2

      Description: Increase dodge rate of character.

      Skill Increment: Each level increase 3 points.

      Deftness
      Lv:
    • blood-frenzy

      Blood Frenzy

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Dual Sword Mastery Lv 2

      Description: Reduce attack time cooldown using dual weapon.

      Skill Increment: Level 1 decrease cooldown time by 10%. Each additional level decrease 2%.

      Blood Frenzy
      Lv:
    Passives and Buffs
    • range-mastery

      Range Mastery

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase attack when using long-range weapon.

      Skill Increment: Each level increase 2 points.

      Range Mastery
      Lv:
    • windwalk

      Windwalk

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Range Mastery Lv 2

      Description: Increase movement speed of character.

      Skill Increment: Each level increase 2%.

      Windwalk
      Lv:
    • rousing

      Rousing

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Windwalk Lv 4

      Description: Increase attack speed of character (Fix consumption of 35 SP).

      Skill Increment: Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.

      Rousing
      Lv:
    • firegun-mastery

      Firegun Mastery

      Weapon Required: Gun

      Skill Type: Passive

      Prerequisite: Range Mastery Lv 10

      Description: Increase attack when using firegun

      Skill Increment: Each level increase 10 maximum attack, 6 minimum attack.

      Firegun Mastery
      Lv:
    Passives and Buffs
    • vigor

      Vigor

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase max SP of character.

      Skill Increment: Each level increase 40 points.

      Vigor
      Lv:
    • divine-grace

      Divine Grace

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Vigor Lv 8

      Description: Increase SP recovery rate of character.

      Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.

      Divine Grace
      Lv:
    Passives and Buffs
    • vigor

      Vigor

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase max SP of character.

      Skill Increment: Each level increase 40 points.

      Vigor
      Lv:
    • divine-grace

      Divine Grace

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: Vigor Lv 8

      Description: Increase SP recovery rate of character.

      Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.

      Divine Grace
      Lv:
    Passives and Buffs
    • diligence

      Diligence

      Weapon Required: None

      Skill Type: Passive

      Prerequisite: None

      Description: Increase SP recovery rate of character.

      Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.

      Diligence
      Lv:
    Support Class Buffs
    • harden

      Harden

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Heal Lv 3

      Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP).

      Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.

      Harden
      Lv:
    • spiritual-fire

      Spiritual Fire

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Spiritual Bolt Lv 2

      Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP).

      Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.

      Spiritual Fire
      Lv:
    • tempest-boost

      Tempest Boost

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Spiritual Fire Lv 4

      Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP).

      Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.

      Tempest Boost
      Lv:
    • tornado-swirl

      Tornado Swirl

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: True Sight Lv 2

      Description: Increase berserk rate of character (Fix consumption of 20 SP).

      Skill Increment: Level 1 increase 6% berserk rate. Time duration 33s. Each additional level increase 1% and extend 3s.

      Tornado Swirl
      Lv:
    • angelic-shield

      Angelic Shield

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Tornado Swirl Lv 2

      Description: Increase defense of character (Fix consumption of 20 SP).

      Skill Increment: Level 1 increase 3% defense. Time duration 33s. Each additional level increase 3% and extend 3s.

      Angelic Shield
      Lv:
    • intense-magic

      Intense Magic

      Weapon Required: Staff

      Skill Type: Initiate

      Prerequisite: None

      Description: Increases magical damage of target.

      Skill Increment: Duration and effectiveness increases per skill level with a chance to cast without the use of Magical Clover at higher levels.

      Intense Magic
      Lv:
  4. Offensive
    Details
    Abbreviations:

    Tar PR - Target Physical Resistance
    Tar Def - Target Def
    Tar Spr - Target Spr
    Tar Dodge - Target Dodge
    Tar Hit - Target Hit

    Base formulas:
    (for same as your enemy lvl)

    Atk = Random (Min Atk, Max Atk) * ( 1 - Tar PR / 100) - Tar Def
    Atk on Chaos = (Random (Min Atk, Max Atk) - Tar Def) * ( 1 - Tar PR / 100)
    Magic Atk = (Random (Min Mg Atk, Max Mg Atk) - Tar Spr * 2) * ( 1 - Tar PR / 100)
    Hit Chance = (90 - Tar Dodge + Hit)%
    Dodge Chance = (Dodge - Tar Hit + 10)%, limits 0% and 90%

    Active Skills
    • taunt

      Taunt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Lures a single target to attack over a duration.

      Skill Increment: Duration increases per skill level.

      Taunt
      Lv:
    • break-armor

      Break Armor

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Decrease defense of enemy. (Fix consumption of 25 SP).

      Skill Increment: Each level decrease defense by 4. Time duration 15s.

      Break Armor
      Lv:
    • illusion-slash

      Illusion Slash

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP).

      Skill Increment: Increase attack according to skill level and attack speed of character.

      Illusion Slash
      Lv:
    • tiger-roar

      Tiger Roar

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Break Armor Lv 4

      Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) .

      Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.

      Tiger Roar
      Lv:
    Active Skills
    • dual-show

      Dual Shot

      Weapon Required: Bow

      Skill Type: Initiate

      Prerequisite: Range Mastery Lv 3

      Description: Two continuous attack on a single target (Fix consumption of 20 SP).

      Skill Increment: Level 1 increase attack by 1.7 times. Each additional level increase 15%.

      Dual Shot
      Lv:
    • venom-arrow

      Venom Arrow

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Dual Shot Lv 4

      Description: Put enemy into poison status (Fix consumption of 15 SP).

      Skill Increment: Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.

      Venom Arrow
      Lv:
    • frozen-arrow

      Frozen Arrow

      Weapon Required: Bow

      Skill Type: Initiate

      Prerequisite: Dual Shot Lv 2

      Description: Damage and slow down target (Fix consumption of 15 SP).

      Skill Increment: Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.

      Frozen Arrow
      Lv:
    Active Skills
    • lighting-bolt

      Lightning Bolt

      Weapon Required: Thunder Coral

      Skill Type: Initiate

      Prerequisite: Diligence Lv 1

      Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP).

      Skill Increment: Damage determined by skill level and stamina. Requires to equip Thunder Coral.

      Lightning Bolt
      Lv:
    Active Skills
    • heal

      Heal

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP).

      Skill Increment: Restore HP of target. Amount determined by skill level and stamina.

      Heal
      Lv:
    • spiritual-bolt

      Spiritual Bolt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Deal magical damage. Damage determined by skill level and stamina.

      Spiritual Bolt
      Lv:
    Active Skills
    • taunt

      Taunt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Lures a single target to attack over a duration.

      Skill Increment: Duration increases per skill level.

      Taunt
      Lv:
    • break-armor

      Break Armor

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Decrease defense of enemy. (Fix consumption of 25 SP).

      Skill Increment: Each level decrease defense by 4. Time duration 15s.

      Break Armor
      Lv:
    • illusion-slash

      Illusion Slash

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP).

      Skill Increment: Increase attack according to skill level and attack speed of character.

      Illusion Slash
      Lv:
    • tiger-roar

      Tiger Roar

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Break Armor Lv 4

      Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) .

      Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.

      Tiger Roar
      Lv:
    • roar

      Roar

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Taunt lv 5

      Description: Lures multiple targets to attack over a duration.

      Skill Increment: Effective range of skill increases per skill level.

      Roar
      Lv:
    • mighty-strike

      Mighty Strike

      Weapon Required: Greatsword

      Skill Type: Initiate

      Prerequisite: Strengthen Lv 3

      Description: Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP).

      Skill Increment: Level 1 increase attack by 1.25 times. Each additional level increase 5%.

      Mighty Strike
      Lv:
    • howl

      Howl

      Weapon Required: Greatsword

      Skill Type: Initiate

      Prerequisite: Mighty Strike Lv 2

      Description: Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP).

      Skill Increment: Level 1 increase attack by 1.05 times. Each additional level increase 5%.

      Howl
      Lv:
    • primal-rage

      Primal Rage

      Weapon Required: Greatsword

      Skill Type: Initiate

      Prerequisite: Blood Bull Lv 5

      Description: Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP).

      Skill Increment: Level 1 increase attack by 3.5 times. Each additional level increase 50%.

      Primal Rage
      Lv:
    Active Skills
    • taunt

      Taunt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Lures a single target to attack over a duration.

      Skill Increment: Duration increases per skill level.

      Taunt
      Lv:
    • break-armor

      Break Armor

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Decrease defense of enemy. (Fix consumption of 25 SP).

      Skill Increment: Each level decrease defense by 4. Time duration 15s.

      Break Armor
      Lv:
    • illusion-slash

      Illusion Slash

      Weapon Required: Sword

      Skill Type: Initiate

      Prerequisite: Sword Mastery Lv 3

      Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP).

      Skill Increment: Increase attack according to skill level and attack speed of character.

      Illusion Slash
      Lv:
    • tiger-roar

      Tiger Roar

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Break Armor Lv 4

      Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) .

      Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.

      Tiger Roar
      Lv:
    • poison-dart

      Poison Dart

      Weapon Required: Dual Sword

      Skill Type: Initiate

      Prerequisite: Blood Frenzy Lv 2

      Description: Shoot a dart and put enemy in poison status (Fix consumption of 20 SP).

      Skill Increment: Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.

      Poison Dart
      Lv:
    • shadow-slash

      Shadow Slash

      Weapon Required: Dual Sword

      Skill Type: Initiate

      Prerequisite: Blood Frenzy Lv 5

      Description: Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP).

      Skill Increment: Level 1 increase 110% attack, knock out target for 3.5s. Each additional level increase 10% and extend 0.5s.

      Shadow Slash
      Lv:
    Active Skills
    • dual-show

      Dual Shot

      Weapon Required: Bow

      Skill Type: Initiate

      Prerequisite: Range Mastery Lv 3

      Description: Two continuous attack on a single target (Fix consumption of 20 SP).

      Skill Increment: Level 1 increase attack by 1.7 times. Each additional level increase 15%.

      Dual Shot
      Lv:
    • venom-arrow

      Venom Arrow

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Dual Shot Lv 4

      Description: Put enemy into poison status (Fix consumption of 15 SP).

      Skill Increment: Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.

      Venom Arrow
      Lv:
    • frozen-arrow

      Frozen Arrow

      Weapon Required: Bow

      Skill Type: Initiate

      Prerequisite: Dual Shot Lv 2

      Description: Damage and slow down target (Fix consumption of 15 SP).

      Skill Increment: Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.

      Frozen Arrow
      Lv:
    • cripple

      Cripple

      Weapon Required: Gun

      Skill Type: Initiate

      Prerequisite: Frozen Arrow Lv 5

      Description: Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP)

      Skill Increment: Level 1 decrease 20% dodge rate, 50% movement speed. Time duration 5s. Each additional level decrease 2.5% and extend 1s.

      Cripple
      Lv:
    • enfeeble

      Enfeeble

      Weapon Required: Gun

      Skill Type: Initiate

      Prerequisite: Cripple Lv 5

      Description: Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP).

      Skill Increment: Level 1 decrease 20% attack, prevent skill usage for 5s. Each additional level extend 0.5s.

      Enfeeble
      Lv:
    • magma-bullet

      Magma Bullet

      Weapon Required: Gun

      Skill Type: Initiate

      Prerequisite: Firegun Mastery Lv 5

      Description: Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP).

      Skill Increment: Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.

      Magma Bullet
      Lv:
    • headshot

      Headshot

      Weapon Required: Gun

      Skill Type: Initiate

      Prerequisite: Enfeeble Lv 5

      Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP. Each additional level increase 30 damage.

      Headshot
      Lv:
    Active Skills
    • heal

      Heal

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP).

      Skill Increment: Restore HP of target. Amount determined by skill level and stamina.

      Heal
      Lv:
    • spiritual-bolt

      Spiritual Bolt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Deal magical damage. Damage determined by skill level and stamina.

      Spiritual Bolt
      Lv:
    • healing-spring

      Healing Spring

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Angelic Shield Lv 2

      Description: Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20% and extend 2s.

      Healing Spring
      Lv:
    Active Skills
    • heal

      Heal

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP).

      Skill Increment: Restore HP of target. Amount determined by skill level and stamina.

      Heal
      Lv:
    • spiritual-bolt

      Spiritual Bolt

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: None

      Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Deal magical damage. Damage determined by skill level and stamina.

      Spiritual Bolt
      Lv:
    • cursed-fire

      Cursed Fire

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: True Sight Lv 3

      Description: Decrease defense of enemy in an area (Fix consumption of 20 SP).

      Skill Increment: Level 1 decrease 12% defense. Each additional level decrease 2%. Time duration 15s.

      Cursed Fire
      Lv:
    • shadow-insignia

      Shadow Insignia

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Cursed Fire Lv 4

      Description: Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP).

      Skill Increment: Level 1 time duration 6s. Each additional level increase 1s.

      Shadow Insignia
      Lv:
    • abyss-mire

      Abyss Mire

      Weapon Required: Staff

      Skill Type: Initiate

      Prerequisite: Cursed Fire Lv 4

      Description: Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP).

      Skill Increment: Level 1 decrease 30% speed. Time duration 20s. Each additional level decrease 3% and extend 2s.

      Abyss Mire
      Lv:
    • seal-of-elder

      Seal of Elder

      Weapon Required: None

      Skill Type: Initiate

      Prerequisite: Shadow Insignia Lv 3

      Description: Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP).

      Skill Increment: Level 1 time duration 10.5s. Each additional level increase 0.5s.

      Seal of Elder
      Lv:
    Active Skills
    • lighting-bolt

      Lightning Bolt

      Weapon Required: Thunder Coral

      Skill Type: Initiate

      Prerequisite: Diligence Lv 1

      Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP).

      Skill Increment: Damage determined by skill level and stamina. Requires to equip Thunder Coral.

      Lightning Bolt
      Lv:
    • conch-ray

      Conch Ray

      Weapon Required: Strike Coral

      Skill Type: Initiate

      Prerequisite: Conch Armor Lv 5

      Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP).

      Skill Increment: Damage determined by skill level and stamina. Requires to equip Strike Coral..

      Conch Ray
      Lv:
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